Descrizione
What's in the box 121 cards with hints 37 cards with actions 10 cards with a scorching gaze Rules of the game Break away to the maximum and come up with the most incredible excuses so as not to be guilty in the eyes of your master. Let it be better for your comrades to get it in full, because no one forbids throwing off their guilt on them. Do not hesitate, the Dark Lord will listen carefully to everyone and will definitely find something that deserves a cruel punishment. If creative games where you have to come up with stories and include fantasy are not for you, then Yes, Dark Lord! (Yes, Master) is simply not your choice. This game is more suitable for advanced fabulists and storytellers who will always find an excuse for their actions and make a fool of anyone, but not themselves. Fear the righteous anger of your master Do not know how to truthfully lie, speak your teeth and beautifully excuse yourself in front of your superiors for unfulfilled work? Then the game Yes, Dark Lord! (Yes, Master) will definitely teach you bad things. This is a real trainer for pumping oratory skills and the ability to improvise on any topic. It all starts with the choice of the Dark Lord, and everyone else at the table is his loyal, but not too quick servants. The sovereign comes up with a topic of accusation and chooses a victim from whom he demands an explanation of the reasons for not completing an elementary task. The guilty servant opens a hint map, where the subject of justification is indicated, and on the fly composes a plausible explanation for his failures. If you managed to whitewash yourself before the incinerating gaze of the Master, then take an action card and blame your neighbor - it's time for him to excuse himself. And so on until the bitter end. Very similar to the classic game Yes Master! Yes, this version is considered an alternative version of this popular game. However, Yes, the Dark Lord! demands from the players maximum flight of imagination and serious creative skills. The new product has its own interesting features: Mandatory elements have appeared in the hint cards that must be used in your story: a certain hero, place or object Now the Sovereign can personally transfer the arrows to another servant if he is not satisfied with the excuse
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