Descrizione
What's in the box 54 cards 9 sequence cards Rules The Alchemists Guild expansion doesn't just make the base game Potions. Workshop ”is more complex, it takes its rules and course in a completely different direction. Here you will find: 12 new recipes 3 spells 3 philosopher's stones 3 memos (not involved in the gameplay) The main rule change introduced by the "Guild" is a change in victory conditions. With this add-on, the game ends the moment one of the players collects the Philosopher's Stone. It is he who becomes the winner. Here, the players are required to be much more attentive, focused on the process, the ability to remember the last actions and strategically think over the subsequent moves. In addition, with this addition, the move for each of the players consists of three phases: drawing a card from one of the decks of his choice (if there are less than six cards in his hands, draw is needed, if more - this phase is skipped) then either one needs to take another card, or play from hand - an action of the player's choice (if there are no more than 8 cards in his hand) in the last phase, you need to play a card from your hand. If you try to schematically depict the phases, it turns out that the player has two options: "take-take-play" and Take-play-play. Like any add-on, this deck is not standalone and is only suitable for adding it to the base game. In this case, the decks are not mixed, but are used in parallel, so that each player can, at his own discretion, choose which card to play from.
Caratteristiche
- codice venditore
- 05-01-03
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