La description
What's inside the box? · 30 starting cards: o 10 enterprises; o 20 attractions; · 15 starting expansion cards; · 87 reserve cards: o 72 companies; o 15 large enterprises; · 58 expansion reserve cards; · 60 coins; · 2 game cubes; · Rules of the game. Soul of the city Have you dreamed of becoming the mayor of the city for a long time? Plan a budget, build buildings, manage people, and compete with friends - whose city is cooler. And all this is desirable in some easy, but interesting board game. Great, you are in the right place at the right time! Machi Koro is a city building card game from Japan. The overseas name can be roughly translated as “the heart of the city” or “the soul of the city”. The game became a real hit in the world, interest was aroused by its country of origin, little known for board games, so the game turned out to be excellent too! Already interesting - we are building! Each player's turn consists of 2 phases: 1. Income - exactly as in the Colonizers, the player rolls a die and activates the effect of income or expenditure of the building whose number fell on them. 2. Construction - the player can: · build a new facility available on the market; · Build one of your attractions; · Skip a phase. In the course of development, city administrators will be able to build buildings of an ever higher level, receiving from them, accordingly, more and more effects. And the winner will be the most successful city to build 4 landmarks first. Nice bonus When you have played enough of Machi Koro, open the box again and scratch the bottom well - you will find the addition of Machi Koro Plus, which lengthens and complicates the game a little. At the beginning, each participant receives 3 additional cards (Town Hall, Port and Airport). And in order to win, you need to build already 6 attractions. Who should play Machi Koro? The card, deck-building strategy of Machi Koro makes it possible to build cities without a huge field and a bunch of components, having only cards and small tokens on hand. It captures from the first minutes with its simplicity, while not taking away the ability to plan. Players do not have to read the rules often - all the basic information is given right on the cards. The die plays an important role, which can drastically change the outcome of the game. On the other hand, it simplifies and speeds up it, making it so interesting and dynamic. Machi Koro is designed for 2-5 players aged 7 years and older and is perfect for games: · in the company of friends; · With children, parents and other relatives who do not mind spending time at a good game; · On vacation, waiting for a flight; · At work, on vacation and on the road. If you enjoyed this game, be sure to check out the other card bestsellers: a simpler western-style shooter Bang! and the more serious 7 Wonders strategy, as well as their duel options for 2 players.
Caractéristiques
- code de fournisseur
- 1188
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